“The pattern is much more conversational: you say something, the game says something back, then you say something, and so forth," adds Ingold. "That pattern helps players feel like they have agency and they’re being listened to by the game; it helps make the game look visually less intimidating - people definitely see text before they read it. And it has a collaborative feel: when it works well, it generates a rapport between player and game, with each building on the other’s input.”
…and it’s Editor’s Choice on the App store!
We’ve all been so blown away by the response to the game. Writing this game has been an extraordinary pleasure as well as a monumental task steeped in blood and love. Working with the wildly talented folks at inkle has been nothing short of wonderful. It’s genuinely incredible to watch people journey around the world we built together.
If you’ve been playing it (or even if you haven’t!), you simply have to check out Jaume Illustration’s incredible character art at his blog. His fantastical contraptions and stylish characters are, impossibly, even more gorgeous up close.
And Laurence Chapman’s adventurous and playful 80 Days suite can be listened to and downloaded from his website. It is currently on repeat in my house, and should be in yours too.
Thank you everyone who has played, reviewed, tweeted, mutinied, romanced, adventured, sickened, swashbuckled, trysted and tarried with us - and here’s to more of you doing the same.
Looks like reading isn’t dead after all. :)
We need to talk about the character designs in Wildstar.
We need to talk about the character designs in all science fiction and fantasy franchises that feature non-humans.
Wildstar is a science-fiction MMO currently in beta, developed by Carbine Studios. The general thrust of Wildstar is something along the lines of Firefly, Star Wars, and Ratchet & Clank; not exactly a grimdark sci-fi thriller. The mechanical features look interesting and the art style, in and of itself, is really vivid—but what they’re doing within the style?
This article is just utterly brilliant - it’s really hard not to see the sexist double standard in the exaggerated sexual dimorphism / anthropomorphification of the female “races” in science fiction and fantasy games (and in the genre as a whole) when it’s laid out like this. It really comes down to a bunch of people going “um, because it’s hot? I guess” which is just not good enough anymore, if it ever once was.
The writing here is excellent, painting pictures that the most expensive graphics engine simply wouldn’t be able to.
Passepartout’s internal monologue gives us glimpses into cities ravaged by conflict; wondrous inventions of steel and song; and bumbling, desperate, and intriguing characters who let slip snippets of important information.
Calling it a gamebook feels a little disingenuous. This is something more than a Choose Your Own Adventure, with each avenue you take changing the narrative in some subtle way.
Whether it’s picking up an extra suitcase and having to pay a little more, or making a remark with which Fogg disagrees, nothing has a straightforward outcome. The game feels all the more organic for that.”
Arm yourselves. Go to panels at Wiscon and claim the knowledge and language that will be your weapons. Go to sources of additional knowledge for fresh ammunition — histories and analyses of the genre by people who see beyond the status quo, our genre elders, new sources of knowledge like “revisionist” scholarship instead of the bullshit we all learned in school. Find support groups of like-minded souls; these are your comrades-in-arms, and you will need their strength. Don’t try to do this alone. When you’re injured, seek help; I’ve got a great list of CBT therapists, for any of you in the New York area. Exercise to stay strong, if you can; defend what health you have, if you can’t. And from here on, wherever you see bigotry in the genre? Attack it. Don’t wait for it to come directly at you; attack it even if it’s hitting another group. If you won’t ride or die for anyone else, how can you expect them to ride or die for you? Understand that there are people in this genre who hate you, and who do not want you here, and who will hurt you if they can. Do not tolerate their intolerance. Don’t be “fair and balanced.” Tell them they’re unwelcome. Make them uncomfortable. Shout them down. Kick them out. Fucking fight.
And maybe one day, when the fighting’s done, then we can heal. On that day, all of us will dream freely, at last.”
“In this light, Kazemi and his bot-making friends can be seen as exploring a medium through which we now do much of our everyday business—and then rerouting the wiring that underlies that medium, in a way that moves us to question how we normally use it. By making works that don’t just take advantage of Internet technology, but use it to reveal the invisible rules of the Web, Kazemi may have found nothing less than a new kind of public art for the 21st century—changing, self-referential, and in its insistent randomness, oddly alive.”
You Can Panic Now, now with lasers. Alternatively, we moved from wordpress to tumblr! Expect more updates, and do change your bookmarks from youcanpanicnow.com to megjayanth.com - though the old URL will redirect here for the forseeable.
But seriously, watch out for those lasers.